“iRacing for Apple Vision Pro Now Available”
Ooh, iRacing for Vision Pro sounds pretty great, although I don’t have a wheel to try it out. Given how far I went with sim racing last time, maybe I shouldn’t be tempted again.
Ooh, iRacing for Vision Pro sounds pretty great, although I don’t have a wheel to try it out. Given how far I went with sim racing last time, maybe I shouldn’t be tempted again.
This look into the creative process behind Apple’s spatial environments in the Vision Pro was fun. Most of the article focuses on the process behind bringing Jupiter to the platform as an enviroment, and is worth a read.
One interesting part of this review about the foveated rendering on Vision Pro reminds me of how the original iPhone rendered a grid for the parts of the screen that it couldn’t render real detail for to keep that smooth flowing sensation, and it caught up when it could.
Too bad. I probably wouldn’t do it for this one anyway, but the ease of Apple’s trade-in (vs. selling it myself) might have been a factor in my decision to upgrade at a later time.
I haven’t been following F1 for a while, but I will dip in and check out this coverage. They didn’t explicitly mention Vision Pro. I’m still hoping that there will be a more immersive experience for Vision Pro.
The streaming service called Tubi is one of the official ways to stream the Super Bowl this year, and I noticed they have a native app for the Vision Pro. I’m sure it’s not using any of the Vision Pro’s real promise for sporting events, but I’ll try it out anyway.
I’ve been using the new display modes in visionOS 2.2 since they came out in beta, including on four plane trips and one day in my van. As the article says, “…if it’s not in killer app territory, it’s at least right next door to it.”
Apple working with Sony for hand controller support is great news, if true. The hand controls are good, but they’re not good enough for a lot of games.